The Toolkit / Development / The Canvas

Development · Tool 06 of 16

The Canvas

Design the moment, not the screen.

Design what each chunk looks and feels like to the hero, moment by moment, before anyone builds it.

The Canvas: cover

The board

Ten sections on one page

Print it, fill it in, and score each section from 1 to 5. Your score is out of 50.

The Canvas: the board

How to use it

The ten sections of the Canvas

What to do in each section, and what a 1, a 3 and a 5 look like. Score yourself honestly; the low scores tell you where to work next.

  1. 1

    The chunk

    Which chunk, and the moments it covers.

    Pick a chunk from the Sketchbook and list the moments of the journey it covers.

    1Started
    A screen, not a chunk.
    3Good
    A chunk from the Sketchbook.
    5Excellent
    A chunk from the Sketchbook, with every moment it covers named.
  2. 2

    Where the hero is

    The situation they're in.

    Describe where the hero is and what's going on when this happens.

    1Started
    A guess.
    3Good
    A clear situation.
    5Excellent
    A vivid, specific situation taken from the hero's own words.
  3. 3

    What they see and do

    Step by step, from their side.

    Walk through what they see and do, step by step, from their side.

    1Started
    A feature list.
    3Good
    The main steps, from their side.
    5Excellent
    Every step from their side, simple enough that nobody needs to be told what to do.
  4. 4

    What they feel

    At each moment.

    Write what they feel as they go through it.

    1Started
    A generic feeling.
    3Good
    A feeling for each moment.
    5Excellent
    A specific feeling for each moment, rising to the peak.
  5. 5

    The value they get

    What they keep, learn or feel.

    Write what they get from it, in their terms.

    1Started
    Value for us, not them.
    3Good
    A clear value for them.
    5Excellent
    Real value at every moment, in their words, that the Simulator's people confirmed.
  6. 6

    Their words

    The language it uses.

    Write the words it uses, taken from how they talk.

    1Started
    Our jargon.
    3Good
    Mostly their words.
    5Excellent
    Every word on it in their language, with where it came from.
  7. 7

    The carrier

    Screen, paper, voice, a person, an object…

    Choose what carries it, last: a screen, paper, a voice, a person, an object.

    1Started
    Chosen first, out of habit.
    3Good
    A carrier that fits.
    5Excellent
    The carrier that best fits where the hero is, chosen after the moment was designed.
  8. 8

    The look

    A sketch or mockup.

    Sketch it, or attach a mockup.

    1Started
    Words only.
    3Good
    A rough sketch.
    5Excellent
    A sketch or mockup clear enough for someone else to build from.
  9. 9

    Tested with

    Personas and real people, and what they said.

    Show it to the Simulator's synthetic personas and to real people, and write what they said.

    1Started
    Only the team.
    3Good
    Personas or real people.
    5Excellent
    Both personas and real people, with what they said and what you changed.
  10. 10

    The peak

    The detail that must survive.

    Name the detail that makes it special, and protect it.

    1Started
    Not named.
    3Good
    Named.
    5Excellent
    Named, explained, and still there after every change.

How it works

  1. Made inStep 06 · DesignsDesign what each chunk looks and feels like to the hero, before anyone builds it.
  2. What it's forDesign what each chunk looks and feels like to the hero, moment by moment, before anyone builds it.
  3. It feedsThe FoundryBuild it one chunk at a time.