The Toolkit / Development / The Canvas
The board
Ten sections on one page
Print it, fill it in, and score each section from 1 to 5. Your score is out of 50.

How to use it
The ten sections of the Canvas
What to do in each section, and what a 1, a 3 and a 5 look like. Score yourself honestly; the low scores tell you where to work next.
- 1
The chunk
Which chunk, and the moments it covers.
Pick a chunk from the Sketchbook and list the moments of the journey it covers.
- 1Started
- A screen, not a chunk.
- 3Good
- A chunk from the Sketchbook.
- 5Excellent
- A chunk from the Sketchbook, with every moment it covers named.
- 2
Where the hero is
The situation they're in.
Describe where the hero is and what's going on when this happens.
- 1Started
- A guess.
- 3Good
- A clear situation.
- 5Excellent
- A vivid, specific situation taken from the hero's own words.
- 3
What they see and do
Step by step, from their side.
Walk through what they see and do, step by step, from their side.
- 1Started
- A feature list.
- 3Good
- The main steps, from their side.
- 5Excellent
- Every step from their side, simple enough that nobody needs to be told what to do.
- 4
What they feel
At each moment.
Write what they feel as they go through it.
- 1Started
- A generic feeling.
- 3Good
- A feeling for each moment.
- 5Excellent
- A specific feeling for each moment, rising to the peak.
- 5
The value they get
What they keep, learn or feel.
Write what they get from it, in their terms.
- 1Started
- Value for us, not them.
- 3Good
- A clear value for them.
- 5Excellent
- Real value at every moment, in their words, that the Simulator's people confirmed.
- 6
Their words
The language it uses.
Write the words it uses, taken from how they talk.
- 1Started
- Our jargon.
- 3Good
- Mostly their words.
- 5Excellent
- Every word on it in their language, with where it came from.
- 7
The carrier
Screen, paper, voice, a person, an object…
Choose what carries it, last: a screen, paper, a voice, a person, an object.
- 1Started
- Chosen first, out of habit.
- 3Good
- A carrier that fits.
- 5Excellent
- The carrier that best fits where the hero is, chosen after the moment was designed.
- 8
The look
A sketch or mockup.
Sketch it, or attach a mockup.
- 1Started
- Words only.
- 3Good
- A rough sketch.
- 5Excellent
- A sketch or mockup clear enough for someone else to build from.
- 9
Tested with
Personas and real people, and what they said.
Show it to the Simulator's synthetic personas and to real people, and write what they said.
- 1Started
- Only the team.
- 3Good
- Personas or real people.
- 5Excellent
- Both personas and real people, with what they said and what you changed.
- 10
The peak
The detail that must survive.
Name the detail that makes it special, and protect it.
- 1Started
- Not named.
- 3Good
- Named.
- 5Excellent
- Named, explained, and still there after every change.
How it works
- Made inStep 06 · DesignsDesign what each chunk looks and feels like to the hero, before anyone builds it.
- What it's forDesign what each chunk looks and feels like to the hero, moment by moment, before anyone builds it.
- It feedsThe FoundryBuild it one chunk at a time.

