The Toolkit / Development / The Sketchbook

Development · Tool 05 of 16

The Sketchbook

Draw it before you build it.

Figure out what you're going to build before you build it: the whole thing, cut into small chunks that can each change on their own.

The Sketchbook: cover

The board

Ten sections on one page

Print it, fill it in, and score each section from 1 to 5. Your score is out of 50.

The Sketchbook: the board

How to use it

The ten sections of the Sketchbook

What to do in each section, and what a 1, a 3 and a 5 look like. Score yourself honestly; the low scores tell you where to work next.

  1. 1

    Ready to move

    The journey, its early validation, and who said go.

    Name the journey that passed the Simulator, what showed it's ready, and who said “go”.

    1Started
    A journey nobody has tested.
    3Good
    A journey with some thumbs up from the Simulator.
    5Excellent
    A journey with thumbs up from both the panel and real people, and the owner's “go” with the date.
  2. 2

    What we're building

    The whole thing, in a line or two.

    Say what you're building and who it's for, in one or two plain lines.

    1Started
    A feature list.
    3Good
    A clear line on what it is.
    5Excellent
    One or two lines anyone could repeat: what it is, who it's for, and the moment it serves.
  3. 3

    The shape of it

    The floor plan.

    Sketch the whole thing and its main parts, like a floor plan.

    1Started
    A list, not a shape.
    3Good
    A simple sketch of the main parts.
    5Excellent
    A clear sketch where every part traces back to a moment in the journey.
  4. 4

    The chunks

    Small parts, each tied to a moment.

    Cut it into chunks: each one something a person can touch, small enough to build in days.

    1Started
    Big parts that take months.
    3Good
    Several small chunks, each tied to a moment.
    5Excellent
    Small chunks that each stand alone, can be built in days and dropped without breaking the rest.
  5. 5

    How they connect

    Kept as loose as possible.

    Write what each chunk needs from the others, and keep it as little as possible.

    1Started
    Everything depends on everything.
    3Good
    The main links between chunks written down.
    5Excellent
    Only the links that must exist, so each chunk can change, ship or be dropped on its own.
  6. 6

    What each chunk must prove

    One question per chunk.

    Give every chunk one question it must answer once built.

    1Started
    No questions, just tasks.
    3Good
    A question for most chunks.
    5Excellent
    A clear, checkable question for every chunk, written before anything is built.
  7. 7

    What we already have

    The foundations.

    List the people, data, customers and tools you can build on.

    1Started
    Starting from nothing.
    3Good
    The main things you can reuse.
    5Excellent
    Everything you can rearrange first, matched to the chunks that will use it.
  8. 8

    What's new

    Only what we truly have to make.

    List only what you must build new.

    1Started
    Everything is new.
    3Good
    A short list of new things.
    5Excellent
    A minimal list, each new thing justified by a chunk nothing else can serve.
  9. 9

    Order

    Which chunks go first, and why.

    Number the chunks in the order you'll build them, starting with what's riskiest or most valuable.

    1Started
    A rough guess at an order.
    3Good
    An order.
    5Excellent
    An order that builds the riskiest, most valuable chunk first, with a line on why.
  10. 10

    What we don't know yet

    Open questions, and what would drop a chunk.

    List what's still open, and the result that would make you drop each chunk.

    1Started
    A vague worry.
    3Good
    The main open questions.
    5Excellent
    Every open question, each with the result that would drop the chunk it belongs to.

How it works

  1. Made inStep 05 · BlueprintsFigure out what you're going to build before you build it, in small chunks.
  2. What it's forFigure out what you're going to build before you build it: the whole thing, cut into small chunks that can each change on their own.
  3. It feedsThe CanvasDesign the moment, not the screen.