The Toolkit / Development / The Sketchbook
The board
Ten sections on one page
Print it, fill it in, and score each section from 1 to 5. Your score is out of 50.

How to use it
The ten sections of the Sketchbook
What to do in each section, and what a 1, a 3 and a 5 look like. Score yourself honestly; the low scores tell you where to work next.
- 1
Ready to move
The journey, its early validation, and who said go.
Name the journey that passed the Simulator, what showed it's ready, and who said “go”.
- 1Started
- A journey nobody has tested.
- 3Good
- A journey with some thumbs up from the Simulator.
- 5Excellent
- A journey with thumbs up from both the panel and real people, and the owner's “go” with the date.
- 2
What we're building
The whole thing, in a line or two.
Say what you're building and who it's for, in one or two plain lines.
- 1Started
- A feature list.
- 3Good
- A clear line on what it is.
- 5Excellent
- One or two lines anyone could repeat: what it is, who it's for, and the moment it serves.
- 3
The shape of it
The floor plan.
Sketch the whole thing and its main parts, like a floor plan.
- 1Started
- A list, not a shape.
- 3Good
- A simple sketch of the main parts.
- 5Excellent
- A clear sketch where every part traces back to a moment in the journey.
- 4
The chunks
Small parts, each tied to a moment.
Cut it into chunks: each one something a person can touch, small enough to build in days.
- 1Started
- Big parts that take months.
- 3Good
- Several small chunks, each tied to a moment.
- 5Excellent
- Small chunks that each stand alone, can be built in days and dropped without breaking the rest.
- 5
How they connect
Kept as loose as possible.
Write what each chunk needs from the others, and keep it as little as possible.
- 1Started
- Everything depends on everything.
- 3Good
- The main links between chunks written down.
- 5Excellent
- Only the links that must exist, so each chunk can change, ship or be dropped on its own.
- 6
What each chunk must prove
One question per chunk.
Give every chunk one question it must answer once built.
- 1Started
- No questions, just tasks.
- 3Good
- A question for most chunks.
- 5Excellent
- A clear, checkable question for every chunk, written before anything is built.
- 7
What we already have
The foundations.
List the people, data, customers and tools you can build on.
- 1Started
- Starting from nothing.
- 3Good
- The main things you can reuse.
- 5Excellent
- Everything you can rearrange first, matched to the chunks that will use it.
- 8
What's new
Only what we truly have to make.
List only what you must build new.
- 1Started
- Everything is new.
- 3Good
- A short list of new things.
- 5Excellent
- A minimal list, each new thing justified by a chunk nothing else can serve.
- 9
Order
Which chunks go first, and why.
Number the chunks in the order you'll build them, starting with what's riskiest or most valuable.
- 1Started
- A rough guess at an order.
- 3Good
- An order.
- 5Excellent
- An order that builds the riskiest, most valuable chunk first, with a line on why.
- 10
What we don't know yet
Open questions, and what would drop a chunk.
List what's still open, and the result that would make you drop each chunk.
- 1Started
- A vague worry.
- 3Good
- The main open questions.
- 5Excellent
- Every open question, each with the result that would drop the chunk it belongs to.
How it works
- Made inStep 05 · BlueprintsFigure out what you're going to build before you build it, in small chunks.
- What it's forFigure out what you're going to build before you build it: the whole thing, cut into small chunks that can each change on their own.
- It feedsThe CanvasDesign the moment, not the screen.

