The Flywheel / Research / 03 Journeys
Journeys
Invent the ideal journeys those people would love, moment by moment, unconstrained.

The tool for this step
The Map
Invent the journeys they'd love. Imagine ideal journeys for each hero, moment by moment, and the value each moment gives them.
What it is
Now, for the first time, you invent, and our side begins: the directions we are interested in. Take a hero and imagine the ideal journeys they would love, as a path of moments: first they go here, then there.
Each moment is a real situation in their life: where they are, what happens, what they feel, and the value they get. No feasibility yet: “can we build this?” and “what would it cost?” wait until Development. Nobody wants your product; they want what happens to them.
How to run it
What you produce
The Map: invent the journeys they'd love. Imagine ideal journeys for each hero, moment by moment, and the value each moment gives them.
Examples
The letter in the mailbox
She walks to the mailbox in her pyjamas: a thick, hand-addressed envelope, unlike anything in the pile. She reads it standing in the kitchen. Her day starts differently now. Value: a moment that is hers, every month.
The bold one
Letters written as smuggled correspondence from 1950s Romania: aged paper, one corner burned. Feasible? Worth $10–15 a month? Nobody knows yet. That is what the Simulator is for.
Where it goes wrong
- Feasibility leaking in“We could do that on the existing platform”, and ten minutes later the journeys are a feature list. Keep cost and building out.
- Products disguised as journeysIf you can build it straight from the sentence, it is a feature, not a journey.
- Only safe journeysA set of safe journeys produces no new value. Keep the bold ones until the Simulator rules them out.
- Moments with no valueIf nothing of value happens in a moment, there is nothing to test.
What it hands on
The Simulator watches the Map, and tests each journey before anything is built.