The Toolkit / Research / The Map
The board
Ten sections on one page
Print it, fill it in, and score each section from 1 to 5. Your score is out of 50.

How to use it
The ten sections of the Map
What to do in each section, and what a 1, a 3 and a 5 look like. Score yourself honestly; the low scores tell you where to work next.
- 1
The hero
Who this journey is for.
Pick a hero from the Storyboard.
- 1Started
- A type of person.
- 3Good
- A hero from the Storyboard.
- 5Excellent
- A hero from the Storyboard, with their pain and their words open beside you.
- 2
From → to
Where they are, and where they want to be.
Copy the hero's from → to from the Storyboard. The journey must get them there.
- 1Started
- Left out.
- 3Good
- Copied from the Storyboard.
- 5Excellent
- Copied from the Storyboard, and the journey clearly ends at their “to”.
- 3
Today, as we understand it
The path they take now, if there is one.
If they have a path today, sketch its moments and the biggest friction. It may not exist.
- 1Started
- Left vague.
- 3Good
- Today's main moments and the biggest friction.
- 5Excellent
- Today's path moment by moment, from what they've said, with where it hurts most, or a note that no path exists yet.
- 4
The moments
First they go here, then there.
Invent the journey as a row of moments: where they are, and what happens.
- 1Started
- One moment, or a list of features.
- 3Good
- Three or more moments in order.
- 5Excellent
- A clear path of moments, each a real situation in their life, from where they start to where they end.
- 5
What they feel
At each moment.
Write what they feel at each moment.
- 1Started
- Left out.
- 3Good
- A feeling for most moments.
- 5Excellent
- A specific feeling for every moment, rising to the end.
- 6
The value they get
What each moment hands them.
Write what value they get at each moment: something they keep, learn or feel.
- 1Started
- None, or vague.
- 3Good
- Value named for most moments.
- 5Excellent
- Real value at every moment, specific enough to test.
- 7
Where it ends
The moment they arrive.
Describe the last moment, where they become who they wanted to be.
- 1Started
- A vague ending.
- 3Good
- A clear final moment.
- 5Excellent
- A vivid final moment that matches their “to”.
- 8
What must be true
The assumptions it rides on.
List what must be true for this journey to work, each with how confident you are.
- 1Started
- One vague hope.
- 3Good
- Two or three assumptions, with confidence.
- 5Excellent
- Every key assumption, with a confidence, written so the Simulator can test it.
- 9
How bold
From safe to bold.
Mark how bold this journey is. Keep plenty of bold ones, as long as they fit the story.
- 1Started
- Not marked.
- 3Good
- Marked.
- 5Excellent
- Marked, with a line on why it fits the hero's story.
- 10
Status
Draft, kept, tweaked or removed.
Keep the journey's status up to date as you weed out and refine.
- 1Started
- Not marked.
- 3Good
- Marked.
- 5Excellent
- Marked and dated, with why it changed.
How it works
- Made inStep 03 · JourneysInvent the ideal journeys those people would love, moment by moment, unconstrained.
- What it's forImagine ideal journeys for each hero, moment by moment, and the value each moment gives them.
- It feedsThe SimulatorTest the journey before you build it.

