The Toolkit / Research / The Simulator

Research · Tool 04 of 16

The Simulator

Test the journey before you build it.

Find out whether a journey would be valuable, first with synthetic personas, then with real people, before anything is built.

The Simulator: cover

The board

Ten sections on one page

Print it, fill it in, and score each section from 1 to 5. Your score is out of 50.

The Simulator: the board

How to use it

The ten sections of the Simulator

What to do in each section, and what a 1, a 3 and a 5 look like. Score yourself honestly; the low scores tell you where to work next.

  1. 1

    The journey

    Which journey from the Map.

    Pick the journey from the Map you're testing.

    1Started
    A loose idea.
    3Good
    A journey from the Map.
    5Excellent
    A journey from the Map, with its moments and what must be true.
  2. 2

    The hero

    Who it's for.

    Name the hero from the Storyboard this journey is for.

    1Started
    A type of person.
    3Good
    A hero from the Storyboard.
    5Excellent
    A hero from the Storyboard, with their words and their pain.
  3. 3

    The personas

    Synthetic people built from the hero.

    Build synthetic personas from the hero's words, the trend's language and the owner's notes.

    1Started
    One generic persona.
    3Good
    A few personas, built from the hero.
    5Excellent
    A panel of personas with clear behaviour guidelines from real words, so they can't just agree with us.
  4. 4

    Panel votes

    Valuable to me? Up or down.

    Run the journey past each persona, moment by moment, and record their vote.

    1Started
    A single vote.
    3Good
    A vote from every persona.
    5Excellent
    A vote from every persona, at every moment, with how sure they are.
  5. 5

    Panel feedback

    What the personas said.

    Record what each persona said about the journey.

    1Started
    A summary.
    3Good
    Feedback from every persona.
    5Excellent
    Specific feedback per moment, in the personas' words, with what they'd change.
  6. 6

    Real people

    Early adopters, shown the journey.

    Show the journey to real early adopters as a simulation: “if you went here, then there…”. Never a product.

    1Started
    Friends or colleagues.
    3Good
    A few real early adopters.
    5Excellent
    Real early adopters from the Compass, each shown the journey the same way.
  7. 7

    Their votes

    Valuable to me? Up or down.

    Record each real person's vote.

    1Started
    A single yes.
    3Good
    A vote from every person.
    5Excellent
    A vote from every person, with what they did next.
  8. 8

    Their feedback

    What real people said.

    Record what each person said, in their words.

    1Started
    A summary.
    3Good
    Quotes from every person.
    5Excellent
    Quotes from every person, sourced and dated, with what they'd change.
  9. 9

    Verdict

    Both agree, or back to the Map.

    Decide: the panel and real people both find it valuable, or it goes back to the Map.

    1Started
    A guess, without both sets of votes.
    3Good
    A verdict.
    5Excellent
    A verdict backed by both sets of votes and feedback, with the owner's decision and the date.
  10. 10

    What we learned

    What goes back to the Map.

    Write what this test taught you, so the Map gets better either way.

    1Started
    A vague impression.
    3Good
    One or two lessons.
    5Excellent
    Clear lessons for the Map and the Storyboard, written as changes to make.

How it works

  1. Made inStep 04 · PilotsSimulate each journey with synthetic personas and real people, before anything is built.
  2. What it's forFind out whether a journey would be valuable, first with synthetic personas, then with real people, before anything is built.
  3. It feedsThe SketchbookDraw it before you build it.